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Squash "How To" Skills, Drills & Play (Int) *NEW*

Looking improve your Squash game? Then check out Intermediate Squash class which is our most recent addition to the "How to” Skills, Drills & Play Programs!


With some of the best coaching available within the city - this welcoming, no pressure and fun environment provides a great balance between skill development and the perfect setting to meet other squash enthusiasts.


This 1.5 hour format of instructional coaching and skill development combined with scrimmages put your skills to the test and will take your game to the next level! This class is ideal for players who have previous Squash experience.

Squash racket, eyewear and balls are provided on-site! 

Registration deadline is Tuesday, February 18 @ midnight!

LATE FEES will apply to all registrations received after the deadline.


Winter 2020 Details: 

Start/end dates

Session II: Wednesday, February 26 and ends Wednesday, April 8.

# of weeks

6 weeks.

Game times



$175 + HST.

Bye Dates

March Break - Wednesday, March 18

Player package pick-up

Winter 2020 class packages will be dropped off on your first night of class!

Class packages include: Detailed information about the class and an OSSC key tag with discounts around town. Check out the great OSSC Partner discounts!


If you are interested in picking up your package prior to the first class, extended office hours are:

  • Wednesday, January 8 – 10:00am-8:00pm
  • Thursday, January 9 - 10:00am-8:00pm
  • Friday, January 10 - 10:00am-6:00pm

If you would like to come by after the extended office hour dates above our office is open Monday to Friday from 10:00am – 5:30pm.   

See "Sport Info" tab for equipment requirements. 


Schedules will be posted online by end of day Friday, February 21.



Ready to Play? Decide on your night of the week & skill level from the grid below!

Skill Level Sun Mon Tue Wed Thu Fri Sat
Session 2 :

  • Add Individual
    to Cart: Sold Out

- Click the skill description for more info!
- Prices listed are before taxes
- Review the Refund Policy
- After the posted registration deadline, late fees will apply.

Is the class/league/night/skill division you are interested in sold out?
Please send an email with your name, phone number and desired sport to and we will add you to the wait list! We will contact you if/when a spot opens up.

How to request to play with a friend or two

Sport Info

What you need to know about Squash "How To" Skills, Drills & Play;

League format

Combination of instructional coaching and game play!

Your game opponent will be skill matched and will rotate each game.

# Of Participants There will be a maximum 6 participants to 1 instructor.

Skill level

This class is geared towards Intermediate players.



Racquets, eyewear and balls will be provided on-site.

Instructor Information

Your amazing squash instructor will be Stephen Neal! Click HERE to read his coaching bio.


All players receive:

  • An OSSC key tag which gives you access to discounts and deals from our amazing sponsors and partners around town. See all the deals!
  • An invitation to the OSSC end of season party.



SSC Abbreviated Squash Rules

Objective & Gameplay Overview

  • Squash is a racquet sport played by two players (or four players in doubles) in a four-walled court with a small, hollow rubber ball.
  • The objective of the game is for players to take turns hitting the ball against the front wall, above the tin and below the out line. The ball may strike the side or back walls at any time, as long as it hits below the out line. A ball that lands on the out line or the line along the top of the tin is considered to be out. After the ball hits the front wall, it is allowed to bounce once on the floor (and any number of times against the side or back walls) before a player must return it. Players may move anywhere around the court but accidental or deliberate obstruction of the other player’s movements is forbidden. Players typically return to the centre of the court after making a shot.

Equipment (Mandatory)

  • Players are required to bring clean, light-soled footwear for each game.  Indoor shoes must be worn at all times.
  • Racquet, eyewear and balls are provided on site.

Game Length & Scoring

  • A match is typically best of 3 or 5 games.
  • Each game is played to 11 points. The player who scores 11 points first wins the game.  However, if the score reaches 10-all, the game continues until one player leads by two points.
  • Either player may score points (PAR – point-a-rally). The server, on winning a rally, scores a point and retains the service; the receiver, on winning a rally, scores a point and becomes the server. 


  • Play commences with a service. The player to serve first is decided by the spin of a racket. Thereafter, the server continues serving until losing a rally, when the opponent becomes the server and the server becomes "hand out".
  • The player who wins the preceding game serves first in the next game.
  • At the beginning of each game and when the service changes from one player to the other, the server can serve from either service box. After winning a rally the server then continues serving from the alternate box.
  • To serve a player stands with at least part of one foot on the floor within the service box. For a service to be good, it is served directly onto the front wall above the service line and below the out line so that on its return, unless volleyed, it reaches the floor within the back quarter of the court opposite to the server's box.

Good Return & Rallies

  • A return is good if the ball, before it has bounced twice on the floor, is returned correctly by the striker onto the front wall above the tin and below the out line, without first touching the floor. The ball may hit the side walls and/or the back wall before reaching the front wall.
  • A return is not good if it is “NOT UP” (ball struck after bouncing more than once on the floor, or not struck correctly, or a double hit); “DOWN” (the ball after being struck, hits the floor before the front wall or hits the tin) or “OUT” (the ball hits a wall on or above the out line).
  • After a good service has been delivered the players hit the ball in turn until one fails to make a good return. A rally consists of a service and a number of good returns. A player wins a rally if the opponent fails to make a good service or return of the ball or if, before the player has attempted to hit the ball, it touches the opponent (including racket or clothing) when the opponent is the non-striker.

Hitting an Opponent with the Ball

  • At any time during a rally a player should not strike the ball if there is a danger of hitting the opponent with the ball or racket.  In such cases, play stops and the rally is either played again (a let) or the opponent is penalised.
  • If a player strikes the ball, which, before reaching the front wall, hits the opponent, or the opponent’s racket or clothing, play stops.
    • If the return would have been good and the ball would have struck the front wall without first touching any other wall, the striker wins the rally, provided the striker did not “turn”.
    • If the ball either had struck, or would have struck, any other wall and the return would have been good, a let is played.
    • If the return would not have been good, the striker loses the rally.


  • When it is his or her turn to play the ball, a player is entitled to freedom from interference by the opponent. To avoid interference, the opponent must try to provide the player with unobstructed direct access to the ball, a fair view of the ball, space to complete a swing at the ball and freedom to play the ball directly to any part of the front wall.
  • A player, finding the opponent interfering with the play, can accept the interference and play on, or stop play. It is preferable to stop play if there is a possibility of colliding with the opponent, or of hitting him or her with racket or ball.
  • When play has stopped as a result of interference the general guidelines are: 
    • The player is entitled to a let if he or she could have returned the ball and the opponent has made every effort to avoid the interference.
    • The player is not entitled to a let (i.e. loses the rally) if he or she could not have returned the ball, or accepts the interference and plays on, or the interference was so minimal that the player’s access to and strike at the ball was not affected.
    • The player is entitled to a stroke (i.e. wins the rally) if the opponent did not make every effort to avoid the interference, or if the player would have hit a winning return, or if the player would have struck the opponent with the ball going directly to the front wall.


  • A let is an undecided rally. The rally does not count and the server serves again from the same box.  
  • In addition to lets allowed as indicated in the paragraphs above, lets can be allowed in other circumstances. For example, a let may be allowed if the ball in play touches any article lying on the floor, or if the striker refrains from hitting the ball owing to a reasonable fear of injuring the opponent. A let must be allowed if the receiver is not ready and does not attempt to return the service, or if the ball breaks during play.


Remember… Always have fun!


All squash classes will take place at: Ottawa Athletic Centre (OAC) at 2525 Lancaster Road.